Generalist Artist (all levels)
工作概要:
What You’ll Do
Create original 2D and 3D content that may comprise part or all of an environment
Create multiple types of mattes from simple to moderately difficult and allocate details based on the shot and feedback
Create high quality computer graphics within a shot using a variety of software programs, work under the general supervision of senior level artists and dial in the look of the element before handing to final comp
Participate in team reviews of work under development
Mentor Apprentice Jr. Artists and be able to assist them with their shots
Meet defined milestones within a timeline by attending dailies and participating in creative problem solving
Create maps in 2D and set up basic shaders for look development
Create basic lighting setups in complex shaders that look convincing and render efficiently
Source suitable reference materials for required assets
What We’re Looking For
At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR, proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
Demo reel required
High level of problem solving or creative thinking skills
Must have extensive knowledge of Matte Painting techniques
Strong English communication skills
Fluent in Photoshop
Fluent in 3dsmax, Maya, Houdini or similar
Fluent in Vray or MRay or similar ray trace renderer
Comparable software experience considered
Demonstrated ability to quickly pick up new software
Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion
Understanding 2D compositing software
Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Lucasfilm Visual Effects (India) Private Limited,其所屬的業務部門是 Industrial Light & Magic。
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探索此地點 印度
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